Big Fish Audio - Score Elements - Components for on-the-fly scoring
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Elastik Series + Ueberschall

Score Elements

Components for on-the-fly scoring
Score Elements - Components for on-the-fly scoring
Style:
Ambient
Related Styles:
Sound Design/FX , and Cinematic
Loop Type:
Construction Kits
$112.00
$112.00
$112.00
INCLUDED FORMATS:
WAV, Plug-in
  Please make a selection above
QUICK DETAILS:
  • Loops
  • Construction Kits
  • Sounds

 

Ueberschall presents the new Score Elements system. It provides the highest possible quality of audio processing and is especially geared toward professional scoring, game sfx, audio logos and flash applications.

Within this module of the Score Elements system, you'll find a huge amount of Accents, Ambient Beds, Impacts, Transitions and Whooshes.

Content delivers a rich spectrum of bright and dark moods such as scary, mysterious, dark, disturbed, fortunate, cheerful, peaceful.

Every sound in the library was developed to create with ease a unique feeling to compel and immerse your intended audience. With the flexible Elastik engine you can easily mix and modify several of the 792 samples and loops at once to create completely new sounds and moods on-the-fly. A wide variety of sounds are provided which appeal to diverse sound applications.

Structure

The over 2.5 GB library is divided into five main folders and several sub folders, to enable fast and target-orientated browsing within the product.

01 - Accents: Hundreds of grab and go ready samples, with various lengths. Here the samples are separated into different mood folders like creepy, disturbing, mysterious, and scary for example.

02 - Ambient Beds: This section is divided into two main mood folders, bright and dark. Within these folders you'll find a rich spectrum of beds which have a length of up to over 45 seconds. Some of the Beds deliver multiple variations per phrase. Every Bed is full loop able.

03 - Impacts: This part is filled with a huge amount of unique impacts. First of all the samples are divided into three subfolders, with different room sizes - small, medium and big rooms.  Additionally the samples are separated into hard low/mid frequencies and soft low/mid frequencies. This ensures that you'll find the required sample as quickly as possible.

04 - Transitions: The transition sounds are perfect to connect different scenes. They are separated into fast and slow rising transitions.

05 - Whooshes:  A vast number of whoosh samples, which are perfect to empower your moving objects, such as logos and animations. The sounds are portioned into short and long. Furthermore they are split into low and midrange frequencies.

Navigation / Workflow

The given structure and features like labeled mood signature and tempo information, makes it as easy as possible to find a song or groove that will match your tracking needs and goals. Additionally the Elastik Player offers you a lot of DSP functions to adjust the songs to further fit your productions / creations.

Credits

Responsible for this product are Berengar Schmidt and Marc Steinmeier. They have worked for companies like Universal Music, EMI Electrola and Sony/BMG to name a few. They have assisted, produced or remixed for well known artists such as LL Cool J, Alcia Keys, George Clinton, Eminem and others. They gave a lot of productions their break in terms of Sounddesign. This product guarantees a sound that is truly high fidelity.
- 2.51 GB of content

- 792 Loops and Singles Sounds

- Elastik Player included - no sampler required!


Download Sizes


Version Compressed Download Size
 
Plug-in/WAV Download includes
  Pack 1:  1.62 GB
  Pack 2:  1.34 GB
  Installation Instructions:  

*When ordering the download product from Big Fish Audio you will be given one or more links for each of your product purchases. The links will be active for 24 hours. During this time you should download the file and expand it. You can return to your Big Fish Audio account at any time and download your products. You will find your products in the "My Products" area of your account page.



License Agreement


The Following End User License Agreement is included with Score Elements. This License is only valid for the individual who has purchased an unopened, new and lawfully made copy of Score Elements from a dealer or distributor authorized by Big Fish Audio.

"UEBERSCHALL LICENSE AGREEMENT for Sample Player ELASTIK and Soundlibrary

NOTE TO THE USER: This Agreement defines the rights of use as applying between Ueberschall Sample Service GmbH (referred to as "UEBERSCHALL" hereunder) and the end user. This copy of the software is licensed to you as an end user. Please read the Agreement carefully.

1.) SOFTWARE LICENSE AGREEMENT

This License Agreement relates to the UEBERSCHALL Sample Player ELASTIK, the documentation thereof and explanatory materials (referred to as the "Software" hereunder). Furthermore, "Software" hereunder defines all updates and modified versions of the software used in the future. Any use of the Software is subject to this License Agreement. The Software remains intellectual property of UEBERSCHALL (licensor) and shall be licensed, not sold.

UEBERSCHALL grants you a non-exclusive license in the Software, with the following scope:

a)
You may do the following (the following list is conclusive):

(1) use the Software for purposes of use of the Soundlibrary(ies) licensed by you from UEBERSCHALL (e.g. looking for a suitable sound within the UEBERSCHALL Soundlibrary).

(2) transmit the Software, without remuneration, to third parties for purposes of use of Soundlibraries licensed from UEBERSCHALL.

b)
You may NOT do the following (including without limitation):

(1) commercially offer the Software to third parties, or sell or sublicense it to same.

(2) modify, reverse engineer, disassemble or decompile the Software. This license does not give you any claim to future updates or amendments of the Software.

2.) SOUNDLIBRARY LICENSE AGREEMENT

This License Agreement relates to Sound Libraries (hereunder also referred to as "Soundbank" in connection with the installation) for which you acquire a license from us (referred to as "UEBERSCHALL Soundlibrary" or as "Soundlibrary" hereunder. The sounds (or loops) contained therein are referred to as Sound(s)" hereafter. The Soundlibrary must be activated by a license key, before it can be used. You will receive the license key from us after payment of your license acquired from us.

a) General Terms and Conditions of the License

The Sounds contained in the UEBERSCHALL Soundlibrary shall remain the exclusive intellectual property of UEBERSCHALL. They shall be licensed, not sold. UEBERSCHALL grants you a non-exclusive license in the individual Sounds of contained in the UEBERSCHALL Soundlibrary. The scope of the license is defined in section 2 b) below. The license shall apply on a worldwide basis and for the duration of the copyright.

It is a prerequisite for the grant of the license that the respective Soundlibrary was acquired directly from UEBERSCHALL, from one of its authorized dealers or, subject to consent by UEBERSCHALL, from another end customer.

If your Soundlibrary is a demo-version, the following shall apply: UEBERSCHALL demo versions solely serve for purposes of demonstration and may not be used commercially; for a commercial release or any other commercial use a license must be acquired from UEBERSCHALL.

Sound combinations with the prefix "mix" and "bac" (Mix and Backing) in the file name are contained solely for purposes of immediate prelistening of an example for a combination of Sounds contained in the Soundlibrary and may solely be used by the licensee for purposes of (self-)instruction. In such aforesaid Sounds, no further rights shall be granted, including without limiation the right of use according to section 2 b).

b) Rights of Use in Detail

aa)
You may do the following (the following list is conclusive):

(1) commercially or non-commercially use the Sounds for the production of music productions and as part of such music productions. Such music production include without limitation song releases, remixes, soundtracks, library music, advertising spots, jingles, commissioned works for motion pictures, theatre, musicals, computer games & multimedia. An individual Sound may not appear or resound in the original form in any music production; in order to create sufficient distance to the original, Sounds may solely be used such that a number of different Sounds are piled on each other (layers).

(2) modify the Sounds for the making of music productions.

(3) use the Soundlibrary on (no more than) one computer at a time. Furthermore, you may store one (1) backup copy of the Soundlibrary on a second computer or storage medium. For such purpose you receive 2 activation keys from us.

bb)
You may NOT do the following (including without limitation):

(1) let appear or resound an individual Sound in the original form in any music production; in order to create sufficient distance to the original, Sounds may solely be used such that a number of different Sounds are piled on each other (layers).

As an exception from the foregoing, in computer games, apps, multimedia productions or music productions Sounds may appear or resound in their original form, subject however, to a separate license to be acquired from us; please contact us if you`re interested.

(2) as far as an applicable Sound in its original form is concerned, i.e. other than as part of a music production produced by the licensee, the licensee shall not

- make it available to the public or distribute it or perform it in public, whether via internet, on physical storage media or in any other manner

- commercially or non-commercially offer, sublicense, sell, rent, give away for free or barter it to third parties or make it available to third parties in any other manner

- duplicate and/or adapt it for purposes other than your own music production. The same shall apply to any parts and/or modifications of the applicable Sounds.

(3) use any recreated version of an individual Sound in any kind or manner which is not permitted for the original Sound hereunder.

(4) The present license shall not be assigned or transferred by licensee, i.e. it shall solely apply to licensee itself. Note: Should you operate a rental production studio and wish to make a Sound available (subject to the provisions of this license) to a number of customers of such studio, you are required to acquire a multi-user-license from us for such purpose. Please contact us under www.ueberschall.com for further information on this topic.

c) Third Parties' Rights

Please note that our Sounds are used in numerous music productions. Where you use an applicable Sound hereunder for the creation of a music production, it is your responsibility to investigate and/or take precautions that such music production will not conflict with any rights of third parties. This includes without limitation any third parties' rights in other music productions for the creation of which our Sound was used as well.

d) Limitation of Liability

Neither the producer of the original sound nor UEBERSCHALL nor any dealer/distributor of UEBERSCHALL shall be liable for any direct or indirect damage or for any consequential damage resulting from the use of the Soundlibrary in whatever form.

e) Final Provisions

German law shall apply.

In relation to merchants and to licensees with residence outside Germany the courts of Hannover shall have jurisdiction for all disputes arising from or in connection with this license agreement; consumers with residence within the European Union but outside Germany can also file an action at the competent court of their residence; a consumer within the aforesaid meaning shall be each natural person who concludes the contract for a purpose that is outside its trade, business or profession. In the event that particular provisions of this Agreement should be invalid, the validity of the remaining provisions shall thereby not be affected. Ueberschall Sample Service GmbH, Posthornstr. 29, 30449 Hannover, Germany"


SoundsAndGear.com | 4/5

So what is Score Elements? Score Elements is exactly what it sounds like. A library of elements, sounds, impacts, beds, and noises, suited for film, media, game and other similar production styles. This one is basically aimed at film and game composers, sound designers,...

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