Big Fish Audio - Animato - An huge expressive and playable Orchestral Effects library
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Zero G

Animato

An huge expressive and playable Orchestral Effects library
Animato - An huge expressive and playable Orchestral Effects library
Style:
Sound Design/FX
Related Style:
Cinematic
$104.99
$104.99
INCLUDED FORMATS:
WAV, Kontakt
  Please make a selection above
QUICK DETAILS:
  • Loops
  • Sounds

 

Zero-G and Xfonic present ANIMATO String & Flute FX for Cinema - 4.5Gb of 24bit cinematic audio inspiration!

Animato contains 3000 samples and 139 separate Kontakt instruments each with its own custom GUI created especially for this project. Featuring world-class instrumentalists from the renowned Royal Liverpool Philharmonic Orchestra, Animato is a uniquely realistic, expressive and playable Orchestral Effects library. With a wide sonic range from chaotic, tense effects to beautiful undulating pads. Distant pianissimo sirens can shift seamlessly to fortissimo ungodly screeches all at the simple command of your Mod Wheel.

The 20th century saw the extreme sonic possibilities and expressive potential of classical instruments gradually become standard compositional tools of pioneering concert and film composers. Now at last, many of the best and most exciting possibilities are presented here in an easy to control format utilising the massive sonic capabilities of Kontakt enabling you to change microphone positions or ensemble size at the turn of a knob.



The unique depth and complexity of sound presented here is the product of many players playing complex, changing parts together – a quality heard in full live orchestral performances but impossible to re-create using standard orchestral sample libraries, where stacking up many straight-played notes in a sequencer only results in a flat, straight-played sound.

This library is perfect for adding realistic strings and woodwind effects to soundtracks, TV programmes and games but it is also ideal for contemporary commercial producers looking for authentic live sounds that give their productions a leading edge.
ABOUT THE LIBRARY

WHAT'S IT FOR?

The starting point was to make this library perfect for creating soundtracks to films, TV programs and games, with a leaning towards the eerie and tortured.
However, for contemporary commercial pop/rock/hip-hop production you will also find some of the most beautiful pads you'll ever hear. It is also ideal for contemporary commercial producers looking for authentic live sounds that give their productions a leading edge.

WHY WAS IT DONE?
It started with a problem: how can you get world class orchestral effects, that sound like a real orchestra playing, which are highly expressive, completely controllable and easy to play, and yet avoid having to pay for £10,000 recording sessions? After sifting in vain through commercially available premium orchestral sound libraries, producer Dan Graham found nothing that could fulfill all of these requirements.
And so, he set out to record his own dream orchestral sample collection – all the weird and wonderful effects he'd employed in his own live orchestral recordings – something that would be complex, alive but easily controllable with a Mod Wheel.

THE RECORDINGS
Recorded over a week in May 2010 at Liverpool's famous Parr Street Studios (Coldplay, Genesis amongst others), four world class Royal Liverpool Philharmonic Orchestra players were heavily multi-tracked up to create 16 violins, 8 cellos, 6 flutes and 6 piccolos for that big ensemble effect.

THE PROGRAMMING
20 hours of stereo 24-bit 44.kHz audio was painstakingly edited down, looped and programmed in Kontakt 3.5 over 3 months by Dan Graham, programmer Andy Flett and scripter Mario Krušelj until this beautiful library was finished and put to immediate effective use on a series of tracks for movie trailers.
Tried, tested and satisfied, the collection was then finally handed over to Zero G so that these wonderful sounds could be shared with the most demanding composers and producers in the world.


THE SOUNDS

LIVE vs MUTATED
The Kontakt Instruments are divided into two top categories – Live and Mutated. The Live Instruments present the sounds as they were recorded – no effects, pitch shifting, time stretching or other audio trickery. You should use these for realism and expensive orchestral depth. The Mutated sounds have been bent and tortured every which way – time stretched, pitch shifted, effected, reversed, distorted and so on. Being built from real orchestral recordings they always exude organic class, even when the result is distinctly synthesized.

MICROPHONE POSITIONS
The performers were recorded at 3 mic positions: close, overhead and room. You can access each of these channels from the user interface.
The mic positions each have their own character, and your blend will depend on your needs. The Close versions are great for dry, close-up intimacy. The Overhead versions have a rich, well-balanced clarity, while the Room versions are more wide and cinematic.

LARGE ENSEMBLE vs SMALL ENSEMBLE
The Live sounds are mostly presented in Large Ensemble and Small Ensemble versions – typically this will mean 6 to 16 players on the Large Instruments and 2 players on the Small Instruments. As you'll hear, the small versions give a more intimate sound while the larger versions have more power.


THE LIVE INSTRUMENTS

ATONAL ATMOSPHERES
These are looped, unpitched Instruments with a high degree of Mod Wheel control from delicate softness to screechy power. Generally speaking they have overtones of suspense and horror, and fall into the following sub-categories:
• Eerie Sirens: Here notes slide slowly around a semitone interval, producing an eerie emotional effect like 'things are going wrong, and something awful is about to happen'.
• Swarm: Here notes are played tremolo (rapid bowing (strings), or flutter tongue (flutes)), while moving rapidly and randomly around a one-octave interval. The effect is one of chaos, as if many bad things are arriving at the same time – perfect to represent insect swarm or zombie attacks.
• Sick Swirl: Similar to Swarms, but played legato not tremolo, the effect is one of nausea, vertigo and awful realizations.
• Pizzicato Swarm (strings only): Random pizzicato notes played across a one-octave range, this sounds like a swarm of many bad little creatures.
• Needle Swarm (strings only): Random col legno notes (played by tapping the strings with the back of the bow), similar in effect to Pizzicato Swarm, but the creatures are smaller and more scurrying.
• Air Needle Swarm (flute & piccolo only): Similar in concept to the string Needle Swarm, the effect is something like an attack of mechanical wooden birds.
• Solo Creaks (strings only): This set is velocity sensitive rather than Mod Wheel controlled and gives you a big set of cello and violin creaks, created by dragging the bow intensely against the strings. They might suggest squealing pigs or (say) a haunted house with an evil no-faced grandma rocking contentedly on her chair just before hurling knitting needles into your eyes. Or creaking old ships and taut ropes about to break.

PITCHED PADS
These are played on specific notes and spread across the keyboard so they can be used for chords or notes that harmonize with the rest of your score.
• Celestial Tremolo (strings only): Quiet tremolo notes with occasional loud notes, panned around so that the louder notes only hit randomly and sparsely, like the twinkling of stars. A good twinkling effect is with minor 6th or augmented 5th chords in the high registers, with a more tense and dark feel in the lower cello registers.
• Trembling Needles (strings only): Similar to Celestial Tremolo but played with the clicky taps of col legno (tapping the strings with the wooden back of the bow). The atmosphere is light, tense and expectant.
• Pizzicato Sea (strings only): Also similar to Celestial Tremolo but played pizzicato. Suits being played with a random cluster of notes to give a sense of dislocation and strangeness.
• Undulations: An oasis of beauty; gentle vibrato notes drift in and out, creating elegant natural movement while a chord is held down.
• Shivers (flute & piccolo only): similar to Celestial Tremolo but on flutes, the mood is suspended and tense.
• Sung Harmonics (flute and piccolo only): an unearthly sound created by the female flautist singing wavering notes that clash against the simultaneously played notes, creating strange harmonic interferences. Great for a feeling of otherworldly oddness.

RISES
These Instruments are velocity sensitive rather than reacting to the Mod Wheel, and generally consist of starting low and ending high. These sounds should be familiar from film scores and movie trailer music.
The flute and piccolo versions also include extra fast rises and falls, perfect for suggestions of flying, wind or birds.
As a usage tip, you can create your own custom rise sounds by playing different notes at the same time – they are designed to all end at exactly the same time. For example, you may wish to trigger all the pp rises together for a large ensemble but soft rise, or sprawl both hands across every note for a 100-player mega-rise.

THE MUTATED INSTRUMENTS
These heavily programmed sounds follow the same overall categories as the Live Instruments – Atonal Atmospheres, Pitched Pads and Rises – but they are no longer bound by the need to be as realistic as possible. For example they extend into bottom bass registers (rather than going no lower than the flute or cello bottom range), and come with a myriad of ear-catching sonic manipulations including filters, distortion, effects, EQ, compression, reversing, time stretching, pitch shifting, envelopes and LFOs.
However, nothing was done for the sake of tweaking – every sound has an expressive purpose hinted at in its colourful title.
The Atonal Atmospheres bring you extreme, eerie, complex ambiences. The Pitched Pads bring you some of the most outstandingly beautiful and emotional pads you'll ever hear, while the rises bring you all manner of dark and filthy specimens, dragging you in a multitude of corrupt ways from deep in the bowels of hell up to the heights of ear-bleeding agony.


Download Sizes


Version Compressed Download Size
 
Kontakt/WAV Download includes
  Part 1:  2 GB
  Part 2:  1.52 GB
  RAR Unarchive Instructions:  

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License Agreement


The Following End User License Agreement is included with Animato. This License is only valid for the individual who has purchased an unopened, new and lawfully made copy of Animato from a dealer or distributor authorized by Big Fish Audio.

"ZERO-G LICENSE AGREEMENT 1. The sound samples included on this product remain the property of Zero-G Limited and are licensed, not sold, to you for use on your sampling software or equipment. 2. A right to use the enclosed sounds is granted to the original end-user of the product (Licensee) and is NOT transferable. 3. The Licensee may modify the sounds. and MAY USE THE SOUNDS FOR COMMERCIAL PURPOSES WITHIN MUSICAL COMPOSITIONS, subject to section 7 below. 4. This license expressly forbids resale, relicensing, or other distribution of these sound samples, either as they exist on the enclosed discs, or any modification thereof. You cannot assign, lease, lend, rent, upload or download to or from any database or server, or transfer any or all of the sound samples to another user, or use them in any competitive product. 5. Licensor will not be responsible if the sound samples do not fit the particular purpose of the Licensee. The sound samples are licensed 'as is' without warranties of any kind. Neither the Licensor, or any distributor of Licensor's products, can be held responsible for any direct, indirect, or consequential loss arising from the use of any sound samples licensed from Zero-G Limited in whatever form. 6. The Licensee may use these sound samples for Foley and sound FX in TV or movie soundtracks, video game soundtracks, gaming machines, or toys, but Licensee may not re-distribute the sounds as sounds, multi-sounds, samples, multi-samples, programs or patches – meaning the Licensee cannot re-sell them as part of a sound sample library of any kind thereby effectively competing against Zero-G. Note also that use of the sound samples in isolation in video game soundtracks, gaming machines, or toys where they appear in isolation or as sound effects as part of a music game or remixing game is not permitted without first obtaining a separate written License (subject to availability) from Licensor. 7. Use of the sound samples in 'library music' (also known as 'music libraries' or 'production music'), which is intended for commercial exploitation by relicensing to multiple third parties, is permitted PROVIDED that the samples are used within a musical context and are not presented isolated or 'solo-ed'. The sound samples must be used 'in combination' within musical compositions. For such usage, any rhythm loop samples (which Zero-G regards as being musical clips in themselves) must also be combined with other types of samples or sounds to effectively form a new composition, rather than simply being looped in isolation."


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