Big Fish Audio - Elements - Cinematic Rhythms - A brand new instrument for creating contemporary tribal and warrior percussion
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Weekly Specials! Shop Now

Zero G

Elements - Cinematic Rhythms

A brand new instrument for creating contemporary tribal and warrior percussion
Elements - Cinematic Rhythms - A brand new instrument for creating contemporary tribal and warrior percussion
Instrument Type:
Drums/Percussion
$79.95
$79.95
INCLUDED FORMATS:
Plug-in, Kontakt 6
  Please make a selection above
QUICK DETAILS:
  • Instrument
  • Sounds

Note: This product requires the FULL version of Kontakt 6.7.1 - It will not work in the FREE Kontakt Player except in demo mode.

Zero-G Elements Cinematic Rhythms is a brand new Kontakt Instrument for creating contemporary tribal and warrior percussion referencing the aesthetic of soundtracks such as the Last Kingdom, Age of Empires and Assassin's Creed.

Elements Cinematic Rhythms is the ultimate cinematic folk percussion library. Developed by Stefano Maccarelli, the creator of the incredible Ethera Gold series, Elements Cinematic Rhythms is the second chapter of the Elements series and is the perfect add-on to the critically acclaimed Elements Modern Scoring Synth and the Ethera series.

There are over 60 percussion instruments, over 40 hybrid percussion instruments, and over 70 multi-instruments. Each instrument is sampled with up to five dynamic layers, 12 Round Robins and two microphone positions. The list of instruments is extensive, from warrior drums to tribal percussion, low, deep percussion all the way up to taiko drums. You will find the perfect percussion for your project.

The instruments have been sampled to maintain a lively and life-like sound with two main microphones. The close mics have a great attention to detail and an intimate sound, and the room mics have a very big lively sound recorded in a large room with great acoustics.

The included XF Core Audio Engine allows you to process the sound in depth enabling you to create entirely unique and tailor-made hybrid percussion.

With the sheer number of possibilities that come with Elements Cinematic Rhythms you get an amazingly powerful and flexible tool to compose perfect percussion tracks that have a fantastic, raw, and authentic sound for your composition. Whether you are a film or TV music composer, video game composer or just a hobbyist or beginner, Elements Cinematic Rhythms is the ultimate percussion library, created by composers for composers.
Product Details:

- Over 15GB (Uncompressed) of 24bit, 48Khz samples
- Over 10.200 Samples
- 61 Multi-sampled Percussion Instruments
- 40 Multi-sampled Hybrid Percussion Instruments
- Over 70 Multi-Instruments
- 2 Mics: Close and Room
- Up to 12 Round Robin Hits
- Up to 5 Dynamic Levels mapped on each key and 1 Key multi velocity
- Rolls and Double Hits
- Hundreds of real performance Audio Loops
- Audio Loops and Round Robins mapped on the same Keyboard
- Internal Sequencer
- Sequencer Presets with Hundreds of Rhythms
- Powerful Audio Engine enabling powerful editing of original sounds and unique sound creation possibilities


Download Sizes


Version Compressed Download Size
 
Kontakt 6/Plug-in Download includes
  Part 1 / 7:  1.07 GB
  Part 2 / 7:  1.07 GB
  Part 3 / 7:  1.07 GB
  Part 4 / 7:  1.07 GB
  Part 5 / 7:  1.07 GB
  Part 6 / 7:  1.07 GB
  Part 7 / 7:  96.6 MB

*When ordering the download product from Big Fish Audio you will be given one or more links for each of your product purchases. The links will be active for 24 hours. During this time you should download the file and expand it. You can return to your Big Fish Audio account at any time and download your products. You will find your products in the "My Products" area of your account page.



License Agreement


The Following End User License Agreement is included with Elements - Cinematic Rhythms. This License is only valid for the individual who has purchased an unopened, new and lawfully made copy of Elements - Cinematic Rhythms from a dealer or distributor authorized by Big Fish Audio.

"ZERO-G LICENSE AGREEMENT 1. The sound samples included on this product remain the property of Zero-G Limited and are licensed, not sold, to you for use on your sampling software or equipment. 2. A right to use the enclosed sounds is granted to the original end-user of the product (Licensee) and is NOT transferable. 3. The Licensee may modify the sounds. and MAY USE THE SOUNDS FOR COMMERCIAL PURPOSES WITHIN MUSICAL COMPOSITIONS, subject to section 7 below. 4. This license expressly forbids resale, relicensing, or other distribution of these sound samples, either as they exist on the enclosed discs, or any modification thereof. You cannot assign, lease, lend, rent, upload or download to or from any database or server, or transfer any or all of the sound samples to another user, or use them in any competitive product. 5. Licensor will not be responsible if the sound samples do not fit the particular purpose of the Licensee. The sound samples are licensed 'as is' without warranties of any kind. Neither the Licensor, or any distributor of Licensor's products, can be held responsible for any direct, indirect, or consequential loss arising from the use of any sound samples licensed from Zero-G Limited in whatever form. 6. The Licensee may use these sound samples for Foley and sound FX in TV or movie soundtracks, video game soundtracks, gaming machines, or toys, but Licensee may not re-distribute the sounds as sounds, multi-sounds, samples, multi-samples, programs or patches – meaning the Licensee cannot re-sell them as part of a sound sample library of any kind thereby effectively competing against Zero-G. Note also that use of the sound samples in isolation in video game soundtracks, gaming machines, or toys where they appear in isolation or as sound effects as part of a music game or remixing game is not permitted without first obtaining a separate written License (subject to availability) from Licensor. 7. Use of the sound samples in 'library music' (also known as 'music libraries' or 'production music'), which is intended for commercial exploitation by relicensing to multiple third parties, is permitted PROVIDED that the samples are used within a musical context and are not presented isolated or 'solo-ed'. The sound samples must be used 'in combination' within musical compositions. For such usage, any rhythm loop samples (which Zero-G regards as being musical clips in themselves) must also be combined with other types of samples or sounds to effectively form a new composition, rather than simply being looped in isolation."


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