Big Fish Audio - Extreme Vocal Environments - EVE uses the human voice as its start point to create soundscapes and ambiences
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Zero G

Extreme Vocal Environments

EVE uses the human voice as its start point to create soundscapes and ambiences
Extreme Vocal Environments - EVE uses the human voice as its start point to create soundscapes and ambiences
Style:
Vocal
$69.99
$69.99
INCLUDED FORMATS:
WAV, Kontakt, Apple Loops
  Please make a selection above
QUICK DETAILS:
  • Loops
  • Instrument

Note: To use the patches in this pack you need the full licensed version of Kontakt 5.5.1 or higher

Extreme Vocal Environments (EVE) is an exciting new library from Zero-G that uses the human voice as its start point to create soundscapes and ambiences to inspire musicians and sound designers alike. EVE is a unique sound design tool that allows you to quickly and easily create dense and complex ambiences based on vocal sources, ranging from musical pads through to extreme sound design to give you almost limitless sound design capabilities.

Using vocal samples as EVE's sound-source means you are easily able to create textures rich in detail and emotion . As well as tonal samples there are also sound design-based ones which enable you to create a variety of ghostly, disjointed effects suitable for darker projects.

This library will appeal to anyone interested in creating sonically interesting textures, from modern film and TV composers and sound designers to dance and electronica acts and lovers of Boards of Canada style lushness.

Extreme Vocal Environments (EVE) is made up of the following elements:

Extreme Vocal Environments Kontakt Instrument* with custom GUI and over 150 presets.
Audio loops. Available as AIFF Apple Loops or Acidized wav files.
Impulse responses for use with any convolution reverb.

The Kontakt instruments combine a state-of-the-art user interface with the loops and impulse responses to give you a highly flexible tool for creating a huge variety of beds, drones, pads and FX. It comes with over 150 presets.

You can also use the raw audio loops as building blocks for your own beds and drones, whereas the impulse responses can be loaded into any number of commercially available convolution reverbs to make a large library of extreme reverbs.

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Product Details:

- 1.5GB+ of Content
- Apple Loops
- WAV
- Kontakt 5.5.1+

Note: To use the patches in this pack you need the full licensed version of Kontakt 5.5.1 or higher


Download Sizes


Version Compressed Download Size
 
Kontakt/Apple Loops/WAV Download includes
  Extreme Vocal Environments - Full:  1.45 GB

*When ordering the download product from Big Fish Audio you will be given one or more links for each of your product purchases. The links will be active for 24 hours. During this time you should download the file and expand it. You can return to your Big Fish Audio account at any time and download your products. You will find your products in the "My Products" area of your account page.



License Agreement


The Following End User License Agreement is included with Extreme Vocal Environments. This License is only valid for the individual who has purchased an unopened, new and lawfully made copy of Extreme Vocal Environments from a dealer or distributor authorized by Big Fish Audio.

"ZERO-G LICENSE AGREEMENT 1. The sound samples included on this product remain the property of Zero-G Limited and are licensed, not sold, to you for use on your sampling software or equipment. 2. A right to use the enclosed sounds is granted to the original end-user of the product (Licensee) and is NOT transferable. 3. The Licensee may modify the sounds. and MAY USE THE SOUNDS FOR COMMERCIAL PURPOSES WITHIN MUSICAL COMPOSITIONS, subject to section 7 below. 4. This license expressly forbids resale, relicensing, or other distribution of these sound samples, either as they exist on the enclosed discs, or any modification thereof. You cannot assign, lease, lend, rent, upload or download to or from any database or server, or transfer any or all of the sound samples to another user, or use them in any competitive product. 5. Licensor will not be responsible if the sound samples do not fit the particular purpose of the Licensee. The sound samples are licensed 'as is' without warranties of any kind. Neither the Licensor, or any distributor of Licensor's products, can be held responsible for any direct, indirect, or consequential loss arising from the use of any sound samples licensed from Zero-G Limited in whatever form. 6. The Licensee may use these sound samples for Foley and sound FX in TV or movie soundtracks, video game soundtracks, gaming machines, or toys, but Licensee may not re-distribute the sounds as sounds, multi-sounds, samples, multi-samples, programs or patches – meaning the Licensee cannot re-sell them as part of a sound sample library of any kind thereby effectively competing against Zero-G. Note also that use of the sound samples in isolation in video game soundtracks, gaming machines, or toys where they appear in isolation or as sound effects as part of a music game or remixing game is not permitted without first obtaining a separate written License (subject to availability) from Licensor. 7. Use of the sound samples in 'library music' (also known as 'music libraries' or 'production music'), which is intended for commercial exploitation by relicensing to multiple third parties, is permitted PROVIDED that the samples are used within a musical context and are not presented isolated or 'solo-ed'. The sound samples must be used 'in combination' within musical compositions. For such usage, any rhythm loop samples (which Zero-G regards as being musical clips in themselves) must also be combined with other types of samples or sounds to effectively form a new composition, rather than simply being looped in isolation."


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