Big Fish Audio - Other Worlds - Other Worlds brings you a vast collection of cinematic textures and atmospheres
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Zero G

Other Worlds

Other Worlds brings you a vast collection of cinematic textures and atmospheres
Other Worlds - Other Worlds brings you a vast collection of cinematic textures and atmospheres
Style:
Cinematic
Related Style:
Sound Design/FX
$69.99
$69.99
INCLUDED FORMATS:
Acid, EXS24, HALion, WAV, Kontakt, Apple Loops, NNXT, Logic Sampler
  Please make a selection above
QUICK DETAILS:
  • Loops
  • Sounds

 

Welcome to Other Worlds - a huge 4.6Gb library delving into the exploration and creation of cinematic textures 

Atmospheric, organic, soothing, melodic, evolving, morphing, dissonant, distorted, piercing, chilling, eerie, driving, dark, noisy, bright, floating, spacious, overwhelming...

Whatever the flavour, Other Worlds brings you a vast collection of cinematic textures and atmospheres created by sound designer Adam Pietruszko. Utilising a combination of different synthesis techniques from analog subtractive, through digital FM, to physical modelling and more, all combined with intricate effects and reverb programming, the results are a library full of evolving and spacious sounds that will literally fill your productions.

The timbres range from modern sci-fi, out-of-this-world, electronica layers and effects, through eerie stingers, sweeps and howls, all the way to horror-filled, suspenseful atmospheres and melodic sequences for action/drama. Also included are ‘musique-concrete' and avant-garde experimental textures together with analog modular synthesis sounds reminiscent of the great 70s movie soundtracks.

This library is aimed at providing instant inspiration to the contemporary cinematic soundtrack and sound effects producer as well as raw material for experimentation in any genre of music. Use the sounds out-of-the-box as background layers for motion picture scoring applications or load them into your favourite sampler to chop up, transform, reverse, filter and make them a musical base for your compositions. Anything is possible and encouraged...

The library contains 500 samples in both Acidized Wav and AIFF file format all recorded in stunning 48KHz and 24bit resolution using high fidelity source materials. EXS24, Kontakt, HALion and NN-XT instruments are also included for ease of use in adding the sounds to your favourite sampler. All the samples in this library are 100% original and royalty-free for your musical use without any additional licensing fees.
Product Details:

- 500 Acidized WAV files
- 500 AIFF Apple Loops
- 516 Kontakt Instruments
- 516 EXS24 Instruments
- 516 HALion Instruments
- 516 NN-XT Instruments


Download Sizes


Version Compressed Download Size
 
Logic Sampler/NNXT/EXS24/HALion/Kontakt/Apple Loops/WAV/Acid Download includes
  Other Worlds - Acid/WAV Part 1:  2.19 GB
  Other Worlds - Acid/WAV Part 2:  2.08 GB
  Other Worlds - Apple Part 1:  2.19 GB
  Other Worlds - Apple Part 2:  2.07 GB
  Other Worlds - Instruments:  2.9 MB
  Other Worlds - ReadMe:  14.3 MB

*When ordering the download product from Big Fish Audio you will be given one or more links for each of your product purchases. The links will be active for 24 hours. During this time you should download the file and expand it. You can return to your Big Fish Audio account at any time and download your products. You will find your products in the "My Products" area of your account page.



License Agreement


The Following End User License Agreement is included with Other Worlds. This License is only valid for the individual who has purchased an unopened, new and lawfully made copy of Other Worlds from a dealer or distributor authorized by Big Fish Audio.

"ZERO-G LICENSE AGREEMENT 1. The sound samples included on this product remain the property of Zero-G Limited and are licensed, not sold, to you for use on your sampling software or equipment. 2. A right to use the enclosed sounds is granted to the original end-user of the product (Licensee) and is NOT transferable. 3. The Licensee may modify the sounds. and MAY USE THE SOUNDS FOR COMMERCIAL PURPOSES WITHIN MUSICAL COMPOSITIONS, subject to section 7 below. 4. This license expressly forbids resale, relicensing, or other distribution of these sound samples, either as they exist on the enclosed discs, or any modification thereof. You cannot assign, lease, lend, rent, upload or download to or from any database or server, or transfer any or all of the sound samples to another user, or use them in any competitive product. 5. Licensor will not be responsible if the sound samples do not fit the particular purpose of the Licensee. The sound samples are licensed 'as is' without warranties of any kind. Neither the Licensor, or any distributor of Licensor's products, can be held responsible for any direct, indirect, or consequential loss arising from the use of any sound samples licensed from Zero-G Limited in whatever form. 6. The Licensee may use these sound samples for Foley and sound FX in TV or movie soundtracks, video game soundtracks, gaming machines, or toys, but Licensee may not re-distribute the sounds as sounds, multi-sounds, samples, multi-samples, programs or patches – meaning the Licensee cannot re-sell them as part of a sound sample library of any kind thereby effectively competing against Zero-G. Note also that use of the sound samples in isolation in video game soundtracks, gaming machines, or toys where they appear in isolation or as sound effects as part of a music game or remixing game is not permitted without first obtaining a separate written License (subject to availability) from Licensor. 7. Use of the sound samples in 'library music' (also known as 'music libraries' or 'production music'), which is intended for commercial exploitation by relicensing to multiple third parties, is permitted PROVIDED that the samples are used within a musical context and are not presented isolated or 'solo-ed'. The sound samples must be used 'in combination' within musical compositions. For such usage, any rhythm loop samples (which Zero-G regards as being musical clips in themselves) must also be combined with other types of samples or sounds to effectively form a new composition, rather than simply being looped in isolation."


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