Big Fish Audio - Ambient Textures - 216 ambient loops of textures and sounds
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Elastik Series + Ueberschall

Ambient Textures

216 ambient loops of textures and sounds
Ambient Textures - 216 ambient loops of textures and sounds
Style:
Ambient
$55.00
$55.00
INCLUDED FORMATS:
WAV, Plug-in
  Please make a selection above
QUICK DETAILS:
  • Loops

 

Ambient Textures

Ambient Textures contains 2 GB and 216 loops. The samples are organized in four different folders: Harmonic Ambiences, Drum Textures, Percussion FX and Unperfect Loops. From dreamy, hypnotic musical beds through to dark, menacing moods, Ambient Textures is a perfect choice for media composers and sound designers looking for new inspiration.

A collection of harmonic ambience loops organized into small kits of loops with loops from each kit designed to be layered. The loops are long (many well over 30 seconds) and containing evolving soundbeds. These harmonic samples can be augmented with the a series of drum and percussion textures. All the loops in this second element have been processed and, with the powerful time-stretching features of Elastik, can be time-stretched to match any tempo required. The final element is a series of ‘unperfect loops' with both rhythmic and non-rhythmic sounds, noises and sound FX.

Ambient Textures provides an ideal collection of source material for busy sound designers and composers working in film, TV, commercials, games, documentaries, advertising or other background music/audio applications.

Perfect for Atmospheric Soundbeds

The library contains 2 GB and 216 loops. The samples are organized in four different folders.

1-Harmonic Ambiences
This folder contain long ambiences which can be layered to create rich harmonic sounds. Each subfolder offers up to seven different layers.

2-Drum Textures
These folders contain abstract and heavily edited drum loops.

3-Percussion FX
A collection of altered percussion loops.

4-Unperfect Loops
This folder includes a selection of rhythmic and non-rhythmic ambient sounds from static noises to abstract strings and floating harmonies. The subfolders are named to give an idea of the sound, for example "Water", "Noisy" or "Static".

Elastik Player

The Elastik Player is the ideal tool for fast and modern music production. All installed Ueberschall libraries are organized in a keyword-based browser. With the advanced pitch and stretch algorithms developed by zplane all loops and samples can be matched to any project with ease.

Ambient Textures can make good use of Elastiks capabilities to stretch and pitch sounds to alter them even further. Additional features like reverse, formant or multimode filter offer lots of potential for creative sounddesign.
- Elastik Player included - no sampler required!

- 2 GB of content

- 216 Ambient Loops and Samples


Download Sizes


Version Compressed Download Size
 
Plug-in/WAV Download includes
  Ambient Textures:  1.84 GB
  Installation Instructions:  

*When ordering the download product from Big Fish Audio you will be given one or more links for each of your product purchases. The links will be active for 24 hours. During this time you should download the file and expand it. You can return to your Big Fish Audio account at any time and download your products. You will find your products in the "My Products" area of your account page.



License Agreement


The Following End User License Agreement is included with Ambient Textures. This License is only valid for the individual who has purchased an unopened, new and lawfully made copy of Ambient Textures from a dealer or distributor authorized by Big Fish Audio.

"UEBERSCHALL LICENSE AGREEMENT for Sample Player ELASTIK and Soundlibrary

NOTE TO THE USER: This Agreement defines the rights of use as applying between Ueberschall Sample Service GmbH (referred to as "UEBERSCHALL" hereunder) and the end user. This copy of the software is licensed to you as an end user. Please read the Agreement carefully.

1.) SOFTWARE LICENSE AGREEMENT

This License Agreement relates to the UEBERSCHALL Sample Player ELASTIK, the documentation thereof and explanatory materials (referred to as the "Software" hereunder). Furthermore, "Software" hereunder defines all updates and modified versions of the software used in the future. Any use of the Software is subject to this License Agreement. The Software remains intellectual property of UEBERSCHALL (licensor) and shall be licensed, not sold.

UEBERSCHALL grants you a non-exclusive license in the Software, with the following scope:

a)
You may do the following (the following list is conclusive):

(1) use the Software for purposes of use of the Soundlibrary(ies) licensed by you from UEBERSCHALL (e.g. looking for a suitable sound within the UEBERSCHALL Soundlibrary).

(2) transmit the Software, without remuneration, to third parties for purposes of use of Soundlibraries licensed from UEBERSCHALL.

b)
You may NOT do the following (including without limitation):

(1) commercially offer the Software to third parties, or sell or sublicense it to same.

(2) modify, reverse engineer, disassemble or decompile the Software. This license does not give you any claim to future updates or amendments of the Software.

2.) SOUNDLIBRARY LICENSE AGREEMENT

This License Agreement relates to Sound Libraries (hereunder also referred to as "Soundbank" in connection with the installation) for which you acquire a license from us (referred to as "UEBERSCHALL Soundlibrary" or as "Soundlibrary" hereunder. The sounds (or loops) contained therein are referred to as Sound(s)" hereafter. The Soundlibrary must be activated by a license key, before it can be used. You will receive the license key from us after payment of your license acquired from us.

a) General Terms and Conditions of the License

The Sounds contained in the UEBERSCHALL Soundlibrary shall remain the exclusive intellectual property of UEBERSCHALL. They shall be licensed, not sold. UEBERSCHALL grants you a non-exclusive license in the individual Sounds of contained in the UEBERSCHALL Soundlibrary. The scope of the license is defined in section 2 b) below. The license shall apply on a worldwide basis and for the duration of the copyright.

It is a prerequisite for the grant of the license that the respective Soundlibrary was acquired directly from UEBERSCHALL, from one of its authorized dealers or, subject to consent by UEBERSCHALL, from another end customer.

If your Soundlibrary is a demo-version, the following shall apply: UEBERSCHALL demo versions solely serve for purposes of demonstration and may not be used commercially; for a commercial release or any other commercial use a license must be acquired from UEBERSCHALL.

Sound combinations with the prefix "mix" and "bac" (Mix and Backing) in the file name are contained solely for purposes of immediate prelistening of an example for a combination of Sounds contained in the Soundlibrary and may solely be used by the licensee for purposes of (self-)instruction. In such aforesaid Sounds, no further rights shall be granted, including without limiation the right of use according to section 2 b).

b) Rights of Use in Detail

aa)
You may do the following (the following list is conclusive):

(1) commercially or non-commercially use the Sounds for the production of music productions and as part of such music productions. Such music production include without limitation song releases, remixes, soundtracks, library music, advertising spots, jingles, commissioned works for motion pictures, theatre, musicals, computer games & multimedia. An individual Sound may not appear or resound in the original form in any music production; in order to create sufficient distance to the original, Sounds may solely be used such that a number of different Sounds are piled on each other (layers).

(2) modify the Sounds for the making of music productions.

(3) use the Soundlibrary on (no more than) one computer at a time. Furthermore, you may store one (1) backup copy of the Soundlibrary on a second computer or storage medium. For such purpose you receive 2 activation keys from us.

bb)
You may NOT do the following (including without limitation):

(1) let appear or resound an individual Sound in the original form in any music production; in order to create sufficient distance to the original, Sounds may solely be used such that a number of different Sounds are piled on each other (layers).

As an exception from the foregoing, in computer games, apps, multimedia productions or music productions Sounds may appear or resound in their original form, subject however, to a separate license to be acquired from us; please contact us if you`re interested.

(2) as far as an applicable Sound in its original form is concerned, i.e. other than as part of a music production produced by the licensee, the licensee shall not

- make it available to the public or distribute it or perform it in public, whether via internet, on physical storage media or in any other manner

- commercially or non-commercially offer, sublicense, sell, rent, give away for free or barter it to third parties or make it available to third parties in any other manner

- duplicate and/or adapt it for purposes other than your own music production. The same shall apply to any parts and/or modifications of the applicable Sounds.

(3) use any recreated version of an individual Sound in any kind or manner which is not permitted for the original Sound hereunder.

(4) The present license shall not be assigned or transferred by licensee, i.e. it shall solely apply to licensee itself. Note: Should you operate a rental production studio and wish to make a Sound available (subject to the provisions of this license) to a number of customers of such studio, you are required to acquire a multi-user-license from us for such purpose. Please contact us under www.ueberschall.com for further information on this topic.

c) Third Parties' Rights

Please note that our Sounds are used in numerous music productions. Where you use an applicable Sound hereunder for the creation of a music production, it is your responsibility to investigate and/or take precautions that such music production will not conflict with any rights of third parties. This includes without limitation any third parties' rights in other music productions for the creation of which our Sound was used as well.

d) Limitation of Liability

Neither the producer of the original sound nor UEBERSCHALL nor any dealer/distributor of UEBERSCHALL shall be liable for any direct or indirect damage or for any consequential damage resulting from the use of the Soundlibrary in whatever form.

e) Final Provisions

German law shall apply.

In relation to merchants and to licensees with residence outside Germany the courts of Hannover shall have jurisdiction for all disputes arising from or in connection with this license agreement; consumers with residence within the European Union but outside Germany can also file an action at the competent court of their residence; a consumer within the aforesaid meaning shall be each natural person who concludes the contract for a purpose that is outside its trade, business or profession. In the event that particular provisions of this Agreement should be invalid, the validity of the remaining provisions shall thereby not be affected. Ueberschall Sample Service GmbH, Posthornstr. 29, 30449 Hannover, Germany"


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