Big Fish Audio - Medieval Melee - The Unbridled Sound of Medieval Battles
Skip to content
 

Our Christmas Sale Is Here! Up To 70% Off Loops & Instruments! Shop Now

Our Christmas Sale Is Here!
Up To 70% Off Loops & Instruments! Shop Now

Boom Library

Medieval Melee

The Unbridled Sound of Medieval Battles
Medieval Melee - The Unbridled Sound of Medieval Battles
New
FX Type:
Warfare
Related FX Type:
Humans
$119.00 - $239.00
$239.00
$179.00
$119.00
INCLUDED FORMATS:
WAV, Soundminer
  Please make a selection above
QUICK DETAILS:
  • Sounds
  • Sound FX

 

THE UNBRIDLED SOUND OF MEDIEVAL BATTLES


From hammers crushing skulls to swords hacking limbs, the medieval period was one of the most brutal in history. MEDIEVAL MELEE captures all the clashing of steel and raw, bone-crunching gore in one of our largest-ever collections of sound effects.

All sounds were recorded either in the pristine sound environment of our studios or onsite in the soot and heat of our sourced armourers. Sounds include various impacts, deflects, equips/un-equips, finishers and more.



WHAT'S INSIDE


INCLUDED SOUNDS - KEYWORDS
BLOW, BREAKING, CLANG, CLOTH, CRACK, CRUNCH, CUT, DEBRIS, GORE, HIT, KNIFE, METAL, MOTION, MOVEMENT, RATTLE, RINGING, RUSTY, SCRAPING, SCRATCHES, SLAP, SLIDE, TEARING, WOODEN


MEDIEVAL MELEE CONSTRUCTION KIT


EXTREMELY RAW
The ringing steel and bass-pounding thuds of this collection truly highlight the destructive power of medieval weaponry. With these sounds alone, the full, bloody brutality of combat can truly be felt, if not seen.

FURIOUSLY DETAILED
We used our trusted Sennheiser, Sanken CO-100K and Schoeps mics - to capture all the brutal, crushing detail of these cold iron masterpieces.

SAVAGELY CRISP
Medieval combat has never sounded more real. We traveled across Europe in search of a massive variety of weapons to slam into wood, steel, and more. We even used analogous materials to recreate the sounds of weaponry but in a much bigger, larger-than-life way.

MEDIEVAL MELEE DESIGNED


CLANGING IRON
The awesome, deadly power of 10 different weapons and 2 shields – from axes to swords to war hammers is in your hands. Each weapon comes with 12 different files and each shield with 8 different files. Bodies and tails also come in separate files, to allow you to customize the audio wrath.

LAYERED STEEL
Fine Damascus steel was made with up to 300 layers of steel. Though not quite as complex as these notable blades, our sound designers cleaved into their creativity to forge new sounds and capture the truest edge of each weapon.

BRUTAL BLADES
The GORE sounds of stabs and slices bring out the complete sound for the Designed pack. Perfect for video games where total immersion has become a requirement. These sounds have already been given the full, carnal power necessary to create that full Hollywood sound and are ready to use in your project without any further editing.

MEDIEVAL MELEE THE BUNDLE

The best of both worlds at a discounted price.
The Bundle gives you the full range of clashing steel and bone-crunching gore as it contains both – the DESIGNED and the CONSTRUCTION KIT edition at a discounted price.

Product Details:


Bundle Contents:
Files: 1,091
Sounds: 10,166
Size: 22 GB

Construction Kit Contents:
Files: 946
Sounds: 9,296
Size: 19.6 GB

Designed Contents:
Files: 145
Sounds: 870
Size: 2.38 GB


Download Sizes


Version Compressed Download Size
 
Soundminer/WAV Download includes
 
Soundminer/WAV Download includes
  Construction Kit Part 1 / 4:  3.28 GB
  Construction Kit Part 2 / 4:  3.29 GB
  Construction Kit Part 3 / 4:  3.28 GB
  Construction Kit Part 4 / 4:  3.26 GB
 
Soundminer/WAV Download includes
  Designed - Full Pack:  1.7 GB

*When ordering the download product from Big Fish Audio you will be given one or more links for each of your product purchases. The links will be active for 24 hours. During this time you should download the file and expand it. You can return to your Big Fish Audio account at any time and download your products. You will find your products in the "My Products" area of your account page.



License Agreement


The Following End User License Agreement is included with Medieval Melee. This License is only valid for the individual who has purchased an unopened, new and lawfully made copy of Medieval Melee from a dealer or distributor authorized by Big Fish Audio.

"IMPORTANT-READ CAREFULLY: This BOOM Library End-User License Agreement (or "EULA") is a legal agreement between you (either an individual or a single entity) and BOOM Library GbR. ("BOOM Library") for the BOOM Library Audio Content you have licensed which includes the following: (i) designed sound effects, (ii) source sound files and (iii) any printed, "online" or electronic documentation (altogether: "CONTENT"). By licensing, copying or otherwise using the CONTENT, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, do not use the CONTENT. Copyright laws and international copyright treaties, as well as other intellectual property laws and treaties protect the CONTENT. The rights granted herein are non-transferable and have to be validated by proof of purchase. All rights not expressly granted to you hereunder are reserved by BOOM Library.

GRANT OF LICENSE:
In consideration of the license fee you paid, BOOM Library grants a "MEDIA LICENSE" to you and your assigns (subject to the transfer limitations herein).
The MEDIA LICENSE for this product is granted only to a single user. If you want to purchase a multiuser license, please contact us directly.

All CONTENT in this product is licensed, but not sold, to you by BOOM Library. for commercial and non-commercial use in music, sound-effect, audio/video post-production, performance, broadcast or similar finished content-creation and production use.

The MEDIA LICENSE includes the non-exclusive right to combine the CONTENT you've purchased for commercial recordings without paying any additional license fees or providing source attribution to BOOM Library.

The MEDIA LICENSE includes:

1. Mechanical rights
The right to re-record, duplicate and release the CONTENT as part of your product/production in whatever medium you choose (i.e. video tape, film, CD ROM, DVD, digital formats). This does not include the right to resell the CONTENT as a standalone product in whole or in parts.

2. Synchronization rights
The right to use the CONTENT as a soundtrack "synced" with visual images, or sounds as part of your product/production.

3. Public Performance Broadcast rights
The right to use the CONTENT as part of the public viewing or broadcast of your product/production, including but not limited to videos, DVDs, web sites, podcasts, multimedia presentations, films, television, and radio.

The MEDIA LICENSE is granted worldwide and unlimited in time.

LIMITATIONS:

This license expressly forbids any unauthorized inclusion of the CONTENT in any library (e.g. sample instrument, sound effects library, etc.) online or offline without our express written consent.

The MEDIA LICENSE also forbids any re-distribution method of the CONTENT, through any means, including but not limited to, re-selling, trading, sharing, resampling, mixing, processing, isolating, or embedding into software or hardware of any kind, for the purpose of re-recording or reproduction as part of any free or commercial library of musical and/or sound effect samples and/or articulations, or any form of musical sample or sound effect sample playback system or device.

REPRESENTATION:

BOOM Library owns and controls the rights represented herein with respect to the CONTENT that are subject to this Agreement. BOOM Library has and will hold throughout the Territory and during the Term the above listed rights to exploit the CONTENT as set forth herein. BOOM Library shall indemnify and hold you harmless from any and all claims, liabilities and costs, losses, damages or expenses (excluding attorney's fees) arising out of any breach of these representations.

LIABILITY FOR DAMAGES

BOOM Library is not liable for any damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of business information, or any other pecuniary loss) arising out of the use of or inability to use any BOOM Library product, even if BOOM Library has been advised of the possibility of such damages. BOOM Library will not be responsible if the CONTENT does not fit your particular purpose. The CONTENT is licensed 'as is' without warranties of any kind. Any similarity to any other CONTENT is purely unintentional. BOOM Library cannot be held responsible for any direct, indirect, or consequential loss arising from the use of any sound samples and software licensed from this site in whatever form, or consequential loss arising from a delayed or lost shipment.
BOOM Library does not accept returns unless you have a defective product. Defective products will be exchanged for the same product for a period of 90 days. No refunds will be given for downloaded CONTENT.

PAYMENT & SHIPPING PROCESS

After payment has been received you will automatically get an email with download links to the products purchased. If you purchase a boxed product it will be sent to you within 14 days after payment. If you choose the credit card payment option, your card will be debited immediately after the order has been fully placed.
INTERNATIONAL CUSTOMERS AGREE TO BE RESPONSIBLE FOR ANY IMPORT DUTIES OR TAXES. THESE ARE NOT INCLUDED IN OUR SHIPPING CHARGES. REFUNDS
Downloaded libraries can't be returned, so we can't provide refunds. We may choose do so at our own discretion,but please be aware that as soon as you've downloaded it, you can't return it.

VIOLATION

This product uses two forms of non-destructive copy protection: user specific water marking combined with an online detection system, monitoring over 400 TV channels and 75 million website worldwide. Users who try to get past the copy protection or otherwise violate the terms of this licensing agreement are subject to criminal and civil penalties and liable for monetary damages. Please respect our work and do not copy it. The more support we get from you, the more and the better products we will be able to release in the future."


Back to top
history
clear list
opener
close